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Left Fighting Alone For Four Years, Quake 3 Bots Evolve World Peace »

In 1999, the state-of-the-art in video game warfare was Quake 3 Arena - a fast and brutal game set in tight, cramped levels, where the aim was simply to kill, get killed, and repeat. And among its various innovations - of which, arguably, there weren't that many - was some rather clever artificial intelligence. Source Main page (current trends)
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